Timeline

Below you will find each labeled ‘cycle’ and a short description – following through on any of the cycle options will bring you to only the stories of that particular lifetime.

IMPORTANT: Each ‘cycle’ is actually a D&D campaign that lasted more than 12 total sessions. One-off campaigns or notable moments from campaigns that didn’t last very long are collected under “Snippets”. While I write things as fiction, every battle, choice, NPC interaction, or magical use were the result of roleplay, dice rolls, and Dungeon Master creativity. I am very thankful to all of the player characters and dungeon masters I’ve had the joy of playing with over the years to create this amazing character legacy for Prianna! I try to keep every detail as accurate as possible, but for games with lost notes or that were many years ago, I had to fill in some holes when they came up. If you were a member of one of those games, and remember it differently, PLEASE feel free to message/e-mail me to discuss and help me get it right!


Prianna’s
Origins

Her youth and early adulthood in the land of Richemulot.

Cycle 01:
The Curse

Her first steps into the land of Barovia, and what changed her fate.

Cycle 02:
The Reality

Discovering what her curse means, and how it will affect her future.

Cycle 03:
The Vardo

Scouring the countryside with the Vistani, and learning the legacy.

Cycle 04:
The Brother

Escaping to Richemulot and discovering what her family has been up to.

Cycle 05:
The Sands

Traversing the mistways and solving the mysteries of Har’Akir.

Cycle 06:
The Prince

Setting off once more into the mists, and unraveling Nova Vaasa.

Cycle 07:
The Island

The mists are angered, and she awakens in the the Sea of Sorrows.

Cycle 08:
The Mask

Tracking down Van Richten in the beautiful land of Dementlieu.

Cycle 09:
The Wizard

Encountering a deeper connection within the mists of Barovia.

Cycle 10:
The Gods

Struggling to make sense of the new layers to her horrible curse.

Cycle 11:
The Devil

The dark powers have chosen Strahd’s new successor.

Cycle 12:
The Future

Thrust into a time far into Barovia’s future. (Modernverse)

Cycle 13:
The Betrayal

Discovering where the true lines of loyalty lie within Barovia.

Cycle 14:
The Revenge

Setting out to ruin the legacy of a man etched in time itself.

Cycle 15:
The Snake

The song of a long-forgotten goddess enters the domains.

Cycle 16:
The Radio

Fighting a vampire in a world of neon lights.
(Modernverse – 80’s)

Cycle 17:
The Mother

Small voices all out for help in Darkon, but only one person hears them.

Cycle 18:
The Pastries

A network of spies pull the strings within the mists of Barovia.

Cycle 19:
The Capital

Fighting with Barovia’s nobles for ultimate power within Vallaki.

Cycle 20:
The Illusion

Free of the domains, living in sunshine and inn-keeping.

Cycle 21:
The Crown

An unlikely bond is forged in Barovia, and everything is changed.

Cycle 22:
The Ghosts

Raising a child in the darkness of these lands is a curse by itself.

Cycle 23:
The Family

If we can’t do it alone, then we are bound to do it together.

Snippets of
Lifetimes

From campaigns and one-shots lasting less than 12 sessions total.