Timeline
Below you will find each labeled ‘cycle’ and a short description – following through on any of the cycle options will bring you to only the stories of that particular lifetime.
IMPORTANT: Each ‘cycle’ is actually a D&D campaign that lasted more than 12 total sessions. One-off campaigns or notable moments from campaigns that didn’t last very long are collected under “Snippets”. While I write things as fiction, every battle, choice, NPC interaction, or magical use were the result of roleplay, dice rolls, and Dungeon Master creativity. I am very thankful to all of the player characters and dungeon masters I’ve had the joy of playing with over the years to create this amazing character legacy for Prianna! I try to keep every detail as accurate as possible, but for games with lost notes or that were many years ago, I had to fill in some holes when they came up. If you were a member of one of those games, and remember it differently, PLEASE feel free to message/e-mail me to discuss and help me get it right!
Prianna’s
Origins
Her youth and early adulthood in the land of Richemulot.
Cycle 01:
The Curse
Her first steps into the land of Barovia, and what changed her fate.
Cycle 02:
The Reality
Discovering what her curse means, and how it will affect her future.
Cycle 03:
The Vardo
Scouring the countryside with the Vistani, and learning the legacy.
Cycle 04:
The Brother
Escaping to Richemulot and discovering what her family has been up to.
Cycle 05:
The Sands
Traversing the mistways and solving the mysteries of Har’Akir.
Cycle 06:
The Prince
Setting off once more into the mists, and unraveling Nova Vaasa.
Cycle 07:
The Island
The mists are angered, and she awakens in the the Sea of Sorrows.
Cycle 08:
The Mask
Tracking down Van Richten in the beautiful land of Dementlieu.
Cycle 09:
The Wizard
Encountering a deeper connection within the mists of Barovia.
Cycle 10:
The Gods
Struggling to make sense of the new layers to her horrible curse.
Cycle 11:
The Devil
The dark powers have chosen Strahd’s new successor.
Cycle 12:
The Future
Thrust into a time far into Barovia’s future. (Modernverse)
Cycle 13:
The Betrayal
Discovering where the true lines of loyalty lie within Barovia.
Cycle 14:
The Revenge
Setting out to ruin the legacy of a man etched in time itself.
Cycle 15:
The Snake
The song of a long-forgotten goddess enters the domains.
Cycle 16:
The Radio
Fighting a vampire in a world of neon lights.
(Modernverse – 80’s)
Cycle 17:
The Mother
Small voices all out for help in Darkon, but only one person hears them.
Cycle 18:
The Pastries
A network of spies pull the strings within the mists of Barovia.
Cycle 19:
The Capital
Fighting with Barovia’s nobles for ultimate power within Vallaki.
Cycle 20:
The Illusion
Free of the domains, living in sunshine and inn-keeping.
Cycle 21:
The Crown
An unlikely bond is forged in Barovia, and everything is changed.
Cycle 22:
The Ghosts
Raising a child in the darkness of these lands is a curse by itself.
Cycle 23:
The Family
If we can’t do it alone, then we are bound to do it together.
Snippets of
Lifetimes
From campaigns and one-shots lasting less than 12 sessions total.